PingPop

PingPop

It's a Game... without a shred of educational value!

About



An old-style arcade game with elements reminiscent of Breakout. And no, we're not claiming it has a shred of educational value (or originality). This was our first attempt at a game and intended to be more of an in-house exercise. But as it turned out to be somewhat playable... here it is.
screen shot

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System requirements


We haven't tested PingPop enough to define the minimum specs. (And we aren't likely to.) We do know that this game seems to run best on faster machines. 800 x 600 or greater screen resolution required.


Custom window shape may not draw correctly under OSX 10.2.

History


First release: December 2006 - version 1.0


Most of the motion calculations were handled by AnimationEngine, a LiveCode add-on by Malte Brill. Trigonometry was never our strong point so having a good motion / collision math resource (with a well thought out help section) was essential. Also, Malte supplied several example games with source code - a great learning tool that really helped get PingPop off the ground.

All sounds are out of the tm|Audio collection available from Scott Rossi's tactile media. We regularly turn to this product for audio bits and bobs.